

#Jummp scares update
This screen cannot be skipped in Update 1.4u2 for some odd reason.One of Jiquor's friends was terrified of jump scares (he activated DEADMARBLE), which prompted the disclaimer warning.Jump scares received a warning policy screen when the game is started up in Update 1.3f0.DEADMARBLE can be found on Advanced Stage 20 in the Advanced Pocket Universe.This is the first jump scare in STOP II.DEADMARBLE awards Secret Award 1 and 500 Pentagons when it is discovered.DEADMARBLE's original source is unknown.To him, this is one factor that makes discovering secrets much more thrilling and even rewarding, as seen in Update 1.4uX. It was revealed in production of Update 1.4u0 that Jiquor claimed to add jump scares to fit with the eclectic presentation of this Marble Blast hybrid, or simply adding horror elements into his games for the sake of having horror elements. The scary skull ("DEADMARBLE") found in Tawny's Frozen Temple.ĭEADMARBLE's scream: "TO DIE IS TO LIVE AGAIN WITH A BROKEN SOUL" Turn down your volume and/or stop using headphones before hearing them. **WARNING** - The auditory files are loud. Finding this grants you 500 Pentagons and one of the secret awards in the game. Once you touch this, you will get a jump scare, and you will also unlock the first secret award. Hop inside it and you'll see a spinning blue ball. To find it, it's quite simple actually - go to the treasure room and look for the coffin on the left. This jump scare could be found in Thornpath's (Tawny's) Frozen Temple, which is Stage 20 of the Advanced Pocket Universe. It has sharp teeth and a tongue sticking out of it.

One jump scare has been found so far in Marble Blast STOP II: A strange looking gray skull resting on a black background. What are these jump scares, where are they, and how do they present themselves? It is unknown how many jump scares actually exist in this modification. As more updates followed, they started to be taken much more seriously than they once did in the initial release of Marble Blast STOP II. Nobody knows a good reason why Jiquor added jump scares to STOP II, and the concept offered in a Marble Blast game has been a laughing stock. Jump scares usually serve as cheesy or basic horror elements that play an auditory effect accompanied with a disturbing, eerie, or horrifying image which is intended to make the player flinch, feel afraid, scream, or even confused. Jump scares are a basic horror concept, but they have never been seen in any Marble Blast modification in Marble Blast history until Marble Blast STOP II was introduced back in 2017. 1.1 What are these jump scares, where are they, and how do they present themselves?.
